Hell Let Loose: Vietnam moves the series from Unreal Engine 4 to Unreal Engine 5, and its requirements are noticeably higher than its predecessor's as a result. Much of that comes down to environment density: Nanite virtualised geometry renders large volumes of individually modelled jungle vegetation across massive 100-player maps, which is demanding in the thicker terrain that a realistic rendition of the Vietnam setting needs.
The screenshots below show performance on my system — RTX 4070 Ti, Ryzen 9 7950X3D, 64 GB RAM, NVMe SSD — at Low and Epic graphics settings, on a 4K resolution with no upscaling or frame generation enabled:
Both the minimum and recommended specs assume the use upscaling versus native rendering — DLSS or TSR is expected to be enabled to hit the stated performance targets — so hardware matching the minimum specs will fall short of it at native resolution.
Minimum System Requirements
| Requires a 64-bit processor and operating system | |
| OS | Windows 10 64-Bit |
| Processor | Intel Core i5-10600K / AMD Ryzen 5 3600X |
| Memory | 16 GB RAM |
| Graphics | Nvidia RTX 2060 Super / AMD Radeon RX 6600 XT |
| DirectX | Version 12 |
| Network | Broadband Internet connection |
| Storage | 30 GB available space |
| Additional Notes | 1080p/60 fps TSR 71% / DLSS Ultra Performance |
Recommended System Requirements
| Requires a 64-bit processor and operating system | |
| OS | Windows 11 64-Bit |
| Processor | Intel Core i5-12600K / AMD Ryzen 5 7600X |
| Memory | 16 GB RAM |
| Graphics | Nvidia GeForce RTX 3060 Ti / AMD Radeon RX 6900 XT |
| DirectX | Version 12 |
| Network | Broadband Internet connection |
| Storage | 30 GB available space |
| Additional Notes | 1080p/60 fps TSR 100% High / DLSS Balanced |



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